Bücher Kostenlos Warriors and Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), by Jim Zub Andrew Wheeler
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Warriors and Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), by Jim Zub Andrew Wheeler

Bücher Kostenlos Warriors and Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), by Jim Zub Andrew Wheeler
Return, das Buch, das nicht nur ist kommt das Gerät oder die Art und Weise aber auch eine wirklich gute Freundin zu sein. Welche Art von engen Freund? Wenn Sie keine Freunde in der einsamen, wenn Sie etwas begleiten Sie benötigen, wenn in der Nacht vor dem ruhen, wenn Sie wirklich so müde fühlen, wenn sie auf den Checklisten warten, kann ein Buch, das Sie als echter Kumpel haben. Und unter den treuen Freunden in dieser Seite zu wirklich empfehlen sind die Warriors And Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), By Jim Zub Andrew Wheeler
Nachdem sie solche Informationen von uns über dieses Buch, was sollten Sie tun? Wieder einmal ist dies eine entsprechende Publikation, die speziell für Sie zusammengesetzt ist, die Person, die viel liest gerne. Sie sind die Leser mit großer Neugier und auch Sie werden nicht von einer Publikation ergeben. Warriors And Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), By Jim Zub Andrew Wheeler wirklich, was Sie brauchen zur Zeit. Sie können nicht mit diesem Titel des Buches, können Sie nicht ungewöhnlich sein? Es ist nicht der Moment, dass Sie am Ende werden aufgeben. Man könnte es vervollständigen jedes einzelne Mal, wenn Sie es wünschen.
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das Buch gleichermaßen die Überprüfung ist eine Art und Weise, die Sie das Leben viel besser und öffnen Sie die neue Heimat Fenster auf der ganzen Welt führen wird. Dieses vernünftige Wort gilt. Wenn Sie Ihren Geist als auch Ziel zu Lieber Analyse öffnen, noch mehr Know-how, Unterricht, sowie Erfahrungen sind bekommt. So können Sie Ihr Leben System verbessern und Aufgaben bestanden aus dem Geist und Gedanken. Und das Warriors And Weapons: A Young Adventurer's Guide (Dungeons & Dragons Young Adventurer's Guides), By Jim Zub Andrew Wheeler gehört zu den Büchern, die sicherlich bieten erkennen.

Über den Autor und weitere Mitwirkende
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together. Jim Zub is a writer, artist, and art instructor based in Toronto, Canada. Over the past twenty years he’s worked for a diverse array of publishing, movie, and video game companies including Marvel Comics, Disney, Capcom, Hasbro, Cartoon Network, and Bandai Namco. He’s been writing the official Dungeons & Dragons comic series since the launch of the fifth edition in 2014. Stacy King is a Toronto-based author who began rolling her way through dungeon adventures when she was ten years old. Formerly the editor and lead writer for the Manga Classics line, she has overseen graphic novel adaptations of classic literary novels like Pride and Prejudice, Les Misérables, and Dracula. She has a B.A. in English literature from the University of Toronto. In her spare time, she enjoys historical costuming, baking, and board games. Andrew Wheeler is a Shuster and Eisner Award–winning writer and editor born in the UK and based in Toronto. He has written for television, video games, comics, and prose. His works include the comics series Another Castle and Freelance and the LGBTQ young adult anthology Shout Out.
Leseprobe. Abdruck erfolgt mit freundlicher Genehmigung der Rechteinhaber. Alle Rechte vorbehalten.
INTRODUCTIONThis is a fantasy story. You are the main character. Who are you?What do you do? This book is a way to answer those two very important questions. It’s a guide to the fascinating races that populate the world of Dungeons & Dragons and the combat-centered classes that define their role as adventurers. It gives you a wide range of options to choose from, along with armor, weapons, and other equipment to outfit your heroic persona. Read this book from start to finish, or open it to any spot, get pulled in by the exciting illustrations, and start brainstorming from there. The more you read, the more character ideas will spring from your imagination. Every character is unique. Even when two of them share the same race and class, the decisions they make will take them on an exclusive journey that is yours to tell. Dungeons & Dragons is all about building memorable characters, and the legends of your grand deeds are about to begin.FANTASY RACES Creating a new character involves understanding the traits they share with you and the traits they don’t. Part of that comes from inside, their attitudes and personalities, but other parts are outward and physical because in this wondrous world of fantasy, you can be something other than human. By choosing a character’s race, you gain a unique appearance and interesting abilities. Each of the twelve options presented here are filled with potential that you can unlock when you decide to make one of them yours and start to build your character’s story.DWARF Do you value hard work and family? Do you sometimes hold a grudge? Are you always on the lookout for treasure? You might be a DWARF! AgeDwarves are recognized as adults by age twenty, but are still considered “young” until age fifty. They live to an average age of 350 years. SizeAdult dwarves stand four to five feet tall and weigh around 150 pounds. Stout and endlessly loyal, dwarves are a people who value tradition and the bonds of clan and family. They are short but strong as well as resilient due to a harsh life on the mountains, making them quite adept for their demanding work as miners. Dwarven culture is built around mining. Its rewards inform why dwarves have such a powerful appreciation for the splendor of gold and jewels (and the value of solid iron weapons), and its challenges explain why they form such tight-knit communities that are often hostile to possible rivals, most notably goblins and orcs. Dwarves can be stubborn and single-minded, which means feuds between rival clans can last for generations. Dwarves that bring their crafting skills to cities far from home will never forget where they come from. In fact, honoring a clan tradition or avenging an ancient wrong are common reasons for dwarves to head out on adventures, though they might also go exploring for the sake of personal glory, in service to one of their industrious gods, or simply for the chance to get more gold!Dwarvven FeudsDwarves have a strong sense of justice and deep loyalty to their clan traditions. A wrong done to one dwarf is considered a slight against the entire clan, which means one insult, if not apologized for quickly enough, can become a full-blown clan feud lasting for generations. Attributes Tough Physically robust, dwarves can take a lot of hits, and they have a natural resistance to poison. Handy Dwarves love to develop their expertise in certain crafts, whether it’s forging weapons or cutting stone. They know the tools of their trade inside out. Strong Dwarves that live in tough terrain, like cold and rugged mountains, are particularly noted for their physical strength. Wise Dwarves that live in less hostile terrain tend to be highly perceptive. Away from the shelter of their mines, they’ve learned to keep their wits about them.
Produktinformation
Gebundene Ausgabe: 112 Seiten
Verlag: Ten Speed Press (16. Juli 2019)
Sprache: Englisch
ISBN-10: 1984856421
ISBN-13: 978-1984856425
Vom Hersteller empfohlenes Alter: 8 - 12 Jahre
Größe und/oder Gewicht:
15,3 x 1,4 x 21,7 cm
Durchschnittliche Kundenbewertung:
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Amazon Bestseller-Rang:
Nr. 2.979 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)
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